NBRL Devlog 1: General Thoughts


I started this project roughly a week ago. My interest in cool programming stuff was suddenly reignited, as was my love of roguelikes, and I decided to make something myself. I have worked on some roguelite ideas, but never on a traditional roguelike.


For now, I'm following the 2020 tcod tutorial, but after this, I’m going to add my own progression system and win condition. The main feature is that the player will be able to steal abilities from enemies after completing certain quests.

Still don’t know how to name it (for now, the name means "non-binary roguelike" because the core mechanic is combining different identities), but eventually, I’ll figure it out. My goal is to try out a (bit more than a) few new technical things and make several little games along the way. I think by the middle of the year I will either be done (and after that, able to start working on my Dream Game™ and never finish it after years) or abandon this idea altogether.

Files

NBRL-0.2.0.exe 22 MB
Jan 23, 2025
NBRL-0.2.0 29 MB
Jan 23, 2025
NBRL-0.1.0.exe 22 MB
Jan 17, 2025
NBRL-0.1.0 29 MB
Jan 17, 2025

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